Leadwerks Engine features a unified lighting system with dynamic soft shadows.
Leadwerks's dynamic lighting system removes the need for any pre-processing or compiling;
scenes can be edited in real-time, and the results are instantly visualized, significantly streamlining the development process.
The engine is offered as both a dynamic linked library (DLL) and BlitzMax module.
Official support is included for C, C++, and BlitzMax, as well as community-supported extensions for C# and Delphi.
Leadwerks Engine requires a Shader Model 3 graphics card with support for OpenGL 2.1 and GLSL 1.20. A Shader Model 4 GPU is recommended.